Regarding Biology, Better Ways To Defibrillate, Suspensions, Mercury And Metal Usage (Blue, Page 1)

Page 1

New Ideas Regarding Biology, Better Ways To Defibrillate, Suspensions, Mercury And Metal Usage:

Water suspension is for controlling polarties outside of circuits. Oxygen is good for pulling things apart. It also acts as a wave balancer, and can be used for intermediation. This is why H2O comes in two H, one O. The ratios must syncopate to hold together; and do so within the planetary system. It is also why we consist almost entirely of water; inside and out. The bones to skin are all wave formats.

From bones you have thicker, more populated waves, creating an insulator, which moves outwards to organs, skin etc; with water as the intermediate. These are all circle functions (DNA) folding around and over another.

There are some random thoughts I will include here from time to time.
Emergency ionization = holding your breath

I sometimes refer to blue blood and O2. This just means higher state of excitement to me. Blue blood doesn’t exist technically, but all atoms are color coded in the light spectrum. That’s why we see different colors, which I will get to in other pages. When I say O2, I am referencing oxygenated structures. You oftentimes see HOOC, or vitamin builds which use 2 O’s. This is because as an atomic wave; Oxygen acts as a balancer. It’s nothing more than that, and why it is so easy to remove. It’s one of the waves with the least necessary alignments.

O2 follows the vitamins like small fish flocks following whales.

  • Ionizing is good because O2 can sometimes mask the vitamins, creating less effective connections
  • Salt squares off wave structures. It is in itself a square wave format, due to squared conditions while it was being made.
  • Mercury when excited brings blood/vitamins to the top (outwards) locations in cell structures. Exciting up and back down again keeps all things in line and moving in ways which you can control. When O2 is released from cells which are utilizing mercury, the mercury will stay in place. Over time, with appropriate action against the cells; mercury can be rectified out of the system, or into an alternate metal state/function.

This brings us to Toxic Shock Syndrome:

Toxic shock is due to ease of circuit. This happens because of the different wave scales in atomics. Bacteria is a higher frequency, or more compact wave than many atoms, and syncopates to waves differently than how blood syncopates to veins. It has waves which can attach through filling in missing spots.

When you result in TSS from a tampon, it is due to blood build up. The larger tampons which tend to cause TSS result in more oxidized blood sitting outside of the vagina. Remember that oxygen acts as a wave balancer. When blood comes into contact with new things, it can become excited and the wave state can change.

Oxygen is a fickle object when it comes to biological atomics. It can both keep things from working properly, and keep things moving smoothly, and even keep the body clean. The issue is that it can pull things apart, which lead to new circuits and the allowance of new wave types to fill those circuits in.

TSS from a tampon is the result of a new wave format for the blood built up on the tampon. This does too allow new wave types to find their way through. The blood is both excited consistently due to body heat, and added to through new blood cells as menstruation occurs. This creates a consistent contact wave which leads straight to the nervous system; and one of variance, as a menstration cycle is releasing many vitamin/blood related formats through the recycling of reproductive structures.

What does this have to do with mercury? Bacteria rides the wave just like many things ride on top of mercury, just like water and mercury stay separated. This all ties in with eachother, so things are going to appear that seem out of place. They aren’t, it’s just how things work.

  • Sexual stimulation is a build up of excitements on the atomic waves
  • An orgasm is the release of these excitements when they pass a sustainable threshold
  • This results in a wave traveling through the body for a woman, or a wave pressure being released as ejaculate for a man
  • A vagina is an opposite DNA instruction. The penis is no different other than building outwards over inwards
  • This is due to atomic amplitudes when DNA folds, which provides the body with polarities during growth

When using Mercury, breaking the circuit is also good for keeping the body clean, and keeping it from failing. You need to keep Mercury from pooling, and you need to keep the body from relying solely on the ease of circuit. An easy circuit can produce lazy, less sustainable results.

The reason there are issues with stem cell injections is because there are no pointers. They just go where the circuit tells them to. There is no magnetic (polarity) instruction which allows the cell to differentiate. Just like flu vaccines they may be more effective, and less random if they were given a specific instruction, and then ingested so that the body can build around it rather than use it as a single instance trait. If you inject and they just sit, they aren’t getting any real instructions.

Dehydrated point = circuit touches more things, but those things become too easy to excite/vibrations do not interact but counteract, which results in natural ionization. This deteriorates though, and there are better ways to connect.

Absence in filled inner f shell in zinc/cadmium equals higher melting temp than mercury because it includes a longer wave in which to travel (excite)

There are tons of low waves keeping up the appearance of non-movement; bones-metals-plastics-woods-(syncopation)

 

 

 

 

 

 

Timings and location are important for defibrillators, as you can better influence with an overall +, -. Having a succession if less amplified shocks that are timed with arching syncopation can result in a better compression ratio than the random shocks used today. The need is for a current. If you jump start a car, you are already using alternating timings from the other cars battery as a result of the engine.

It would work better having the heart encompassed by the current rather than being only above, or only below. When you create confinement in the head, it sends the same patterns all the way down to the feet. If you confine on either side of the heart, you send current against the opposite, and you get random amplifications from cell lengths and variants. If you use both ends of the body, you can simulate actual stimulation. Cutting the current at specific points; IE, confining the current sent through to only the upper chest/abdomen – and releasing can send pulses through the entire body and; as a result, further amplify circuits.

 

 

 

 

 

 

Dated 1/14/2019

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Understanding ALS And Identifying Precursers Through Facial Ratios

ALS, MS are both matters of polarity issue within DNA instruction from birth to adulthood. The magnetic instructions given by DNA to cells in the order in which they produce is based on pole locations, and why DNA follows 4 markers no different from atomics; (2, 8, 18, 32). This is how DNA folds; in 3rd and 4th ratios. When folds dictate specific shapes, and those shapes are influenced through diet, and global location within earths magnetic field, the resulting body polarities can be compounded upon or left some room for growth in alternate directions.

The most significant indicator for ALS is within the brow ridge, and follows down to the nostrils. You will find that the majority of ALS sufferers have these same two traits. This is due to electro-magnetic confinement; when the shape of the skull builds in a more squared off fashion over rounded genetics/facial structures; later resulting in a buttoned down nose, with pressed lips; and an overall “m” shape between nose to lip. See for yourself with these two examples.

from: https://news.microsoft.com/features/people-living-with-als-share-their-data-in-extraordinary-effort-to-end-the-devastating-disease/


The immune system does not attack the cells in the body. It is pointed to attach and enact its function based on pole locations within the circuit. I have proven this by curing my chronic Epididymitis using only a couple of magnets. Something I had for years; which is an inflammation. When bacteria or other small wave structures (atoms) attach to parts of the body, the immune system identifies using only the magnetic polarities. It is a deeper function. Nothing at all is a smart cell. Please see my Catalog For Growth, Creating Precancerous (Skin) Lesion Using Cross Circuit Arm To Leg Cataloging Ear Growth Reduction and note these pictures:

 

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Creating Precancerous (Skin) Lesion Using Cross Circuit Arm To Leg

This is a catalog of reduction of atomic entanglement from arm to leg caused by circuit influencing.

This is ultimately due to a wart found at the cross point on my foot. After I have completed healing this, and some other experiments I will look for a way to recross the circuit and replicate the results without a wart (possible a burn might work). That will be done later as I have a lot of things I am working out. Most recent change has been incredible soreness in my right jaw where I had an imbalance and could not open it all the way without it shifting to one side. It seems to be relocating to a less restrictive connection. Noticing some gum-lines seem to be changing. I have determined that the right side of my face/body did not hold as well atomically as my left during growth as a child, and my body is self-correcting many of these issues now. Growing pains etc follow. This is something which my mother also had (left vs right), and it’s very interesting to wake up to new changes every day. My fingers change ratios daily so I am not really measuring them as often but do have some measurements to put up at some point.

January 3rd
first pictures of indicators of crossed circuit. Had been there for over a week, I just hadn’t taken a picture yet.

January 10th
still there, better pictures to allow you to see what I mean



January 11th
once I had adequately broken down the wart the lesion on my arm began to break apart too

January 12th
Wart has been overall broken apart, you can clearly see the skin lesion is now dispersing as well. Please note that the skin breakage patterns are exactly the same as that of the wart. Think of this as a + pole, and a – pole.



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Binary Simplification, Base 1/2, Base 1/4, Base 1/8

https://www.dropbox.com/s/esq2pd8vp0au625/Binary%20Simplification

This is a simpler way to determine numbers using 1’s and 0’s.
Intended for NP calculations & other number based systems.
These formats allow for longer calculations using wave and circle ratios over square (power to) functions
The divisors allow for odd numbers to come from even inputs and vice versa:

#Base 1/2
#0 = .5          0 = .5 or 1/2
#1 = 1           1 = 0 + 0
#2 = 2           2 = 1 + 1
#3 = 3           3 = 2 + 1
#4 = 4           4 = 2 + 2
#5 = 5           5 = 2 + 2 + 1
#6 = 6           6 = 4 + 2
#7 = 7           7 = 4 + 2 + 1
#8 = 8           8 = 4 + 4
#9 = 9           9 = 4 + 4 + 1
#10 = 10         10 = 4 + 4 + 2

#Base 1/2 follows atomic/universal laws

#Base 1/4
#0 = .25         0 = .25 or 1/4
#1 = .5          1 = 0 + 0
#2 = 1           2 = 1 + 1
#3 = 1.5         3 = 2 + 1
#4 = 2           4 = 2 + 2
#5 = 2.5         5 = 2 + 2 + 1
#6 = 3           6 = 4 + 2
#7 = 3.5         7 = 4 + 2 + 1
#8 = 4           8 = 4 + 4
#9 = 4.5         9 = 4 + 4 + 1
#10 = 5          10 = 4 + 4 + 2

#Base 1/4 will help to calculate syncopation and divisions along with dual systems

#Base 1/8
#0 = .125        0 = .125 or 1/8
#1 = .25         1 = 0 + 0
#2 = .5          2 = 1 + 1
#3 = .75         3 = 2 + 1
#4 = 1           4 = 2 + 2
#5 = 1.25        5 = 2 + 2 + 1
#6 = 1.5         6 = 4 + 2
#7 = 1.75        7 = 4 + 2 + 1
#8 = 2           8 = 4 + 4
#9 = 2.25        9 = 4 + 4 + 1
#10 = 2.5        10 = 4 + 4 + 2

#Base 1/8 will help to calculate more complex divisions or systems

‘Using a smaller fraction does not result in greater resolution when using these systems; as they all scale’
‘What it does is allow for easier use at the scaled levels; or when reading 3rd ratios’

#Base 1/8 will help to calculate more complex divisions or systems

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Ease Point, Electron Count, Shell Ratios

Python File:

https://www.dropbox.com/s/5q3x6cdqbk3sh5i/First%20Iteration%3B%20NP%20Calculator.py?dl=0

Text File:

https://www.dropbox.com/s/lu3ufxs1epf51o5/NP%20Formulas.txt?dl=0

Download Python, or click the links so that you can read this with ease
If you click the Python link it will color code everything
This makes it very easy to understand.

Please use the downloaded text file rather than copying from this site …
as the code has been truncated to allow easier reading

Improved Code For Universal Laws:

(Images Added To Bottom For Easy Reading; Color Coded, With Detailed Explanation.)

# Python code for Ease Point calculations and Large Body Orbits
### Updated 12/17/18 to add electron count maximums using 1/2 subdivides
### Updated 1/1/19 to add electron shell ratios using 1/2 subdivides
### Updated 1/1/19 to improve previous ratios for L1-L3, along with initial values

#Please see www.arisopus.com if you have any questions on syncopation 
or wave relationships.


                      #------------ #Begin Code.# ------------#

input("Python code for Ease Point (formerly Lagrange) calculations, 
      Atomic Relationships and Large Body Orbits\n"
      "### Updated 12/17/18 to add electron count maximums using 1/2 subdivides\n"
      "### Updated 1/1/19 to add electron shell ratios using 1/2 subdivides\n"
      "### Updated 1/1/19 to improve previous ratios for L1-L3 
      along with initial values\n\n\n"

      "Please see http://www.arisopus.com if you have any questions on syncopation 
      or wave relationships.\n\n\n"
      
      "Press Enter To Continue ...\n\n\n"
      "# Input = Total number of points\n"
      "# N     = Number of points traveled\n"
      "# NP    = Number of points remaining\n\n"
      
      "When calculating ease points, please use diameter from nucleus to first body\n"
      "Enter the radius from nucleus for n\n"
      "Enter 0 for np if there is no third body to follow\n\n"
      
      "---\n\n"
      
      "Helpful Measurements:\n\n"
      
      "Diameter Sun to Earth: 300000000 km\n"
      "Radius Sun to Earth: 150000000 km\n\n"
      "Diameter Earth to Moon: 750000 km\n"
      "Radius Earth to Moon: 375000 km\n")

IN = float(input("Enter Input: "))
N = float(input("Enter N: "))
NP = float(input("Enter NP: "))

IN = 0.5 if IN == 0 else IN
N = 0.5 if N == 0 else N
NP = 0.5 if NP == 0 else NP

input = IN
n = N
np = NP

# - Used to allow lowercase letters in code. Ensures no division by zero errors occur.

# input = total number of points
# n     = number of points traveled
# np    = number of points remaining


                         # ----------------- #
                         #    Read Ratios    #
                         # ----------------- #

sub_divide_half = 2

'Example (Fourth, Half): 10 / 4 / 5 / 5 = 1.0; 100 / 1.0 = 100' \
                                        #or see it as .01; 10 / .01 = 100

'Example (Third, Half): 10 / 3 / 5 / 5 = 1.33 repeating; 100 
                                             / 1.33 repeating = 75' \
                   #or see it as .133 repeating; 10 / .133 repeating = 75

'   This tells us that universal laws follow 1/2, 1/4, 1/3, 4/8 ratios'
'   Add both maximum shell ratios (+,-) together and you get 1, 1/2, 2/3, 1'
# That is 2, 8, 18, 32, 32, 18, 8, 2 - Or the function of a sine wave

sub_divide_half_example = 1/2 #; = 2
sub_divide_third_example = 6 / 4 / (1/2) #; = 3
                         # 1 and 1/3 is one quarter away from a full fourth
                         # 100 - 25 (1/4) / 3 (33.33) = 25

'    #4/8 fits into this, because it can equal both one half of 4, and one half of 3'
'                  #It can also be seen as a function of 1/4'
# 2/6 equals 1/2 of 1/3 ... or 1/3 of 1/4
# 1/4 equals 2/8 and 1/8 or 3/8 is halfway between fourths

'   This shows that 3rds grow in 4th intervals, and require one full fraction over
'   the whole to syncopate' \
'   This is the same as saying what is 9 (3*3) broken into 4 inside a bucket of 10 (100)'
'   Or 100 / 3 / two separate 50s'

# Sixths can give you halves, thirds and quarters. Quarters can give you halves and 
  wholes. They scale up and down.


#---------------------#


# - There is no need to use any other ratios. They all work with each other.
# - It is helpful to learn them.
# - Knowing all fractional scales within another up to 100 will set your mind to know
this all by heart
#    (intuition)


# - These patterns are found in everything from atoms, to galaxies ...
# to behavioral patterns, brain waves and DNA.


                         # --------------- #
                         #  System Ratios  #
                         # --------------- #


#init                    = input / sub_divide_half
#baselimiter             = init / sub_divide_half
#sub_divide_from_ceiling = baselimiter / input

#ds_syncopation_4_5      = input / sub_divide_from_ceiling / sub_divide_half
#syncopation_point       = sub_divide_from_ceiling * ds_syncopation_4_5 / sub_divide_half
#shell_half              = init / baselimiter

#whole_ratio_combine     = baselimiter + baselimiter / syncopation_point
#whole_ratio              = whole_ratio_combine - syncopation_point


' Please note that all current binary formats are incapable of handling ... 
perfect circle ratios;' \
' Because of this I am required to write a new binary decimal system which can
' Doing so should prove we can get the sub half using only inputs, 
   just like I did with the shell ratios' \
    # This could take me months, as I have never coded binary formats.
        # For now, you may see an occasional rounding error due to the way 
                                                        binary bases have been written.


#--------------------#---------------------#---------------------#--------------------#
                                                                       # Initial Ratios

init = input / sub_divide_half

init = 0.5 if init == 0 else init


# - This gives you half of the input, or the halfway point between two planets or orbits

# IE:
# (6); 12 / 2 = 6


#--------------------#---------------------#---------------------#--------------------#
                                                                       # Initial Ratios

baselimiter = init / sub_divide_half

baselimiter = 0.5 if baselimiter == 0 else baselimiter


# - This uses the input combined with the subdivide. 
It turns the system into a ratio of fourths through 8.

#IE:
# (3); 6 / 2 = 3


#--------------------#---------------------#---------------------#--------------------#
                                                                           # Subdivides

sub_divide_from_ceiling = baselimiter / input


sub_divide_from_ceiling = 0.5 if sub_divide_from_ceiling == 0 
else sub_divide_from_ceiling


#- This uses the baselimiter to pull the input ratios in the form of a decimal 
IE: 1/4 (.25).
#- This always equals .25
#- That information will become much more meaningful when binary can hold ratios 
                                                               to obtain a subdivide ..
#- ... Which uses all inputs ( Input / N / NP )


#--------------------#---------------------#---------------------#--------------------#
                                                                           # Subdivides

ds_syncopation_4_5 = input / sub_divide_from_ceiling / sub_divide_half


#IE:
# (24); 6 / 3 * 12 = 24
#
# or
#
# (24); 12 / .25 / 2 = 24 ***** Preferable


ds_syncopation_4_5 = 0.5 if ds_syncopation_4_5 == 0 else ds_syncopation_4_5


' This doubles the system by dividing the input in half twice (4). 
It creates 5 points through 4 spacings.'
' It acts as either a subdivide, 
or adds a new system next to what is entered as the input'
        
        #- In other words, it takes the nucleus and first following point, 
        and gives an opposite point, plus a new point
        #- Or it breaks it all down into 4ths.
        #- The input is typically a diameter which houses 2 radius'
        #- Which leads to the next nucleus; fourths need halves or sixths to grow.
                                                     Thirds need two fourths or sixths.

# With thirds, you then get 15/100ths, which lead to 6.66 and allow a new syncopation
#  or continue to 5/100ths until and you can then refill with halves/quarters
# Need to write a ds which includes 6th point for new group functions.
# DS means dual system; to be used for later cascading calculations/combinations.


#--------------------#---------------------#---------------------#--------------------#
                                                                           # Subdivides

syncopation_point      = sub_divide_from_ceiling * ds_syncopation_4_5 / sub_divide_half


syncopation_point = 0.5 if syncopation_point == 0 else syncopation_point


#- This is the syncopation point, or point which will be centered in the 
forthcoming wave as shells ...
#- ... or orbits fill, or so long as the ratios are satisfied to reach this point. 
If the ratios do not match ...
#- ... you will need to subdivide into a new ratio which does

' It does this as a matter of 4ths, where syncopation is at halfway between 
the nucleus and orbital' \
' sync * 2 is where a second system can begin' \
' sync * 3 is where you reach a third ratio; it would either break, divide, 
or require a satisfying addition' \

    # This is because we are thinking primarily in fourths. 
    This can also be done in thirds
    # Thirds require closed systems, and are found more in biology than planets
    # Fourths can fill thirds, and thirds don't require fourths 
    but we need to keep a balance

    # We will find more third type systems as a matter of confined spaces.
      # It is my own theory that fourths are generally going to be found in 
      planetary systems and open space


#--------------------#---------------------#---------------------#--------------------#
                                                                               # Halves

shell_half              = init / baselimiter


shell_half = 0.5 if shell_half == 0 else shell_half


# - This always gives you 2. There are many ways to do this.


#--------------------#---------------------#---------------------#--------------------#
                                                                            # Additives

whole_ratio_combine     = baselimiter + baselimiter / syncopation_point


whole_ratio_combine = 0.5 if whole_ratio_combine == 0 else whole_ratio_combine


# - This will always add one to the system ratio. 
It will be used to calculate movements over time


#--------------------#---------------------#---------------------#--------------------#
                                                                            # Additives

whole_ratio             = whole_ratio_combine - syncopation_point


whole_ratio = 0.5 if whole_ratio == 0 else whole_ratio


'Another way to picture this is ((Input + Input + n + n + np) / n) 
                                                     - ((Input + Input + n + np) / n )'


#---------------------#


                         # ------------------#
                         #    Shell Ratios   #
                         # ------------------#


#max_electron_count      = init / ((np/sub_divide_half) * (np/sub_divide_half)) * input

#shell_1_ratio           = input / syncopation_point / sub_divide_half
#shell_2_ratio           = input / syncopation_point * shell_1_ratio
#shell_3_ratio           = input / syncopation_point * (sub_divide_half 
                                + sub_divide_from_ceiling) * shell_1_ratio
#shell_4_ratio           = input / syncopation_point * shell_2_ratio
#shell_5_ratio           = input / syncopation_point * shell_2_ratio
#shell_6_ratio           = input / syncopation_point * (sub_divide_half 
                                + sub_divide_from_ceiling) * shell_1_ratio
#shell_7_ratio           = input / syncopation_point * shell_1_ratio

#whole_natural_ratio     = shell_4_ratio / shell_3_ratio / shell_2_ratio / shell_1_ratio
#whole_shell_ratio       = (shell_7_ratio / shell_2_ratio) 
                           / (shell_6_ratio / shell_3_ratio)
#                          / ( shell_5_ratio / shell_4_ratio) / shell_1_ratio

#--------------------#---------------------#---------------------#--------------------#
                                                                         # Shell Ratios

shell_1_ratio           = input / syncopation_point / sub_divide_half
      #shell_half / shell_full_count


shell_1_ratio = 0.5 if shell_1_ratio == 0 else shell_1_ratio


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Shell Ratios

shell_2_ratio           = input / syncopation_point * shell_1_ratio
      #easepoint_sub_ratio / 100


shell_2_ratio = 0.5 if shell_2_ratio == 0 else shell_2_ratio


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Shell Ratios

shell_3_ratio           = input / syncopation_point * (sub_divide_half 
                           + sub_divide_from_ceiling) * shell_1_ratio


shell_3_ratio = 0.5 if shell_3_ratio == 0 else shell_3_ratio


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Shell Ratios

shell_4_ratio           = input / syncopation_point * shell_2_ratio


shell_4_ratio = 0.5 if shell_4_ratio == 0 else shell_4_ratio


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Shell Ratios

shell_5_ratio           = input / syncopation_point * shell_2_ratio


shell_5_ratio = 0.5 if shell_5_ratio == 0 else shell_5_ratio


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Shell Ratios

shell_6_ratio           = input / syncopation_point 
                          * (sub_divide_half + sub_divide_from_ceiling) * shell_1_ratio


shell_6_ratio = 0.5 if shell_6_ratio == 0 else shell_6_ratio


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Shell Ratios

shell_7_ratio           = input / syncopation_point * shell_1_ratio


shell_7_ratio = 0.5 if shell_7_ratio == 0 else shell_7_ratio


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Shell Ratios

max_electron_count      = init / ((np/sub_divide_half) * (np/sub_divide_half)) * input


max_electron_count = 0.5 if max_electron_count == 0 else max_electron_count


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Shell Ratios

whole_natural_ratio     = shell_4_ratio / shell_3_ratio / shell_2_ratio / shell_1_ratio


whole_natural_ratio = 0.5 if whole_natural_ratio == 0 else whole_natural_ratio


whole_shell_ratio       = (shell_7_ratio / shell_2_ratio) 
                          / (shell_6_ratio / shell_3_ratio)
                          / ( shell_5_ratio / shell_4_ratio) / shell_1_ratio

whole_shell_ratio = 0.5 if whole_shell_ratio == 0 else whole_shell_ratio

#- This shows that all objects in the universe are built on 1/2, 1/3, 1/4 (.5, .33, .25)
ratios
#- Where the system is a perfect circle at 1.5; as groups of quarters equaling 6
#- Where 18 / 3 equals 6, divided by 4 equals 1.5; 
and the 6 can be doubled to turn the third into a fourth (12)
'    Coming back to; thirds house fourths, and fourths house thirds'

# You will see this when the inputs always give the following ratio 
no matter what you enter:

            #Shell 1 Ratio is 2.0
            #Shell 2 Ratio is 8.0
            #Shell 3 Ratio is 18.0
            #Shell 4 Ratio is 32.0
            #Shell 5 Ratio is 32.0
            #Shell 6 Ratio is 18.0
            #Shell 7 Ratio is 8.0

'Whole Natural Ratio is 0.1111111111111111'
'Whole Shell Ratio is 0.5'


#---------------------#


                        # -----------------#
                        #    Easepoints    #
                        # -----------------#


#easepoint               = baselimiter / (input / n) /100
#easepoint_subdivide     = easepoint * sub_divide_half
#easepoint_sub_ratio     = input / easepoint

#L1                      = input * .495
#L2                      = input * .505
#L3                      = input * (1/2)

#L1_third_body_no_impedance       = easepoint_subdivide * .495
#L2_third_body_no_impedance       = easepoint_subdivide * .505
#L2_third_body_earth_to_jupiter   = input * 0.0015
#L3_third_body_no_impedance       = easepoint_subdivide * (1/2)


#--------------------#---------------------#---------------------#--------------------#
                                                                           # Easepoints

easepoint               = baselimiter / (input / n) /100


easepoint = 0.5 if easepoint == 0 else easepoint


#- This gives you the orbital distance from a planet to farthest stable reach (moon)
#- You can then divide the input values by the easepoint to break the distance 
from the sun to the moon into fractions
#- In this case fourths (400), as both were divided by half
'   Or eights if you consider the diameter'

# - To be used later:
   # convert_to_whole_100 = input / (input / 4 / 5 / 5)

#--------------------#---------------------#---------------------#--------------------#
                                                                     # Easepoint Ratios

easepoint_subdivide     = easepoint * sub_divide_half


easepoint = 0.5 if easepoint == 0 else easepoint


# - This gives you the diameter for the easepoint


#--------------------#---------------------#---------------------#--------------------#
                                                                     # Easepoint Ratios

easepoint_sub_ratio     = input / easepoint


easepoint_sub_ratio = 0.5 if easepoint_sub_ratio == 0 else easepoint_sub_ratio


#- This gives you the total amount of times the new orbital goes into the input 
(mentioned earlier).
'  It is a ratio equivalent to shell 2'
'   \divide by 100, and you get 8; remember how 10 / 2 / 5 / 5 = 20?'
#- In atoms (8); used later on when calculating shells.

           # Use these inputs so you can see what I mean

           #Enter Input: 300000000 - sun to earth diameter
           #Enter N: 150000000 - sun to earth radius
           #Enter NP: 0 - no third body; calculating sun to earth ease points/orbitals


#--------------------#---------------------#---------------------#--------------------#
                                                                  # Easepoint Locations

# L1 is = Diameter Body To Body * .495
# L2 is = Diameter Body To Body * .505
# L3 is = Diameter Body To Body * .5

    # Works for all non-interferent orbits. Larger bodies are allowed due to syncopation.
    # Large bodies are a result of the ratios of the system;
    # Size and influence are always subject to what the center object can allow. 
    Never the other way around

'  # If there were an object with greater influence, items would syncopate to this object'
'  # The different sizes and distances are what hold systems together, 
   but they exist because of eachother'
'  # The same ratios work everywhere'

'This is why you can calculate all of the systems Easepoints 
using only the ratio of the sun to one object'

# L2 E to M w/ Jupiter included; Diameter Body to Body (300,000,000) * .5015
# L2 E to M w/ Jupiter included; (using E to M diameter; 750,000) * .6
# E to M uses thirds.
# S to E uses fourths.
# Because these are all whole circle ratios, technically 
they are actually all quarter steps

'  # That is the significance of the whole natural ratio; 0.1111111111111111 repeating'
'  # It is what allows .333, .666, .999 to be used with even numbers'
'  # These ratio sets are used throughout all of these equations, and our universe'

#--------------------#---------------------#---------------------#--------------------#
                                                                   #Easepoint Locations

L1                      = input * .495


L1 = 0.5 if L1 == 0 else L1


# - This turns the ratio for nucleus or body to body into halves and thousandths
'           L1 being closer to the sun'


#--------------------#---------------------#---------------------#--------------------#
                                                                    #Easepoint Location

L2                      = input * .505


L2 = 0.5 if L2 == 0 else L2


# - This turns the ratio for nucleus or body to body into halves and thousandths
'           L2 being away from the sun'


#--------------------#---------------------#---------------------#--------------------#
                                                                    #Easepoint Location

L3                      = input * (1/2)


L3 = 0.5 if L3 == 0 else L3


# - This turns the ratio for nucleus or body to body into halves and thousandths
'  L3 being half the diameter from sun to first body'


#--------------------#---------------------#---------------------#--------------------#
                                                                   #Easepoint Locations

L1_third_body_no_impedance = easepoint_subdivide * .495


L1_third_body_no_impedance = 0.5 if L1_third_body_no_impedance == 0 
else L1_third_body_no_impedance


# - This turns the ratio for easepoint or body to body into halves and thousandths
'           L1 being closer to the sun'
# - .0011 can be used to get 330,000 but it does not fall 
between syncopations from E to M w/ Jupiter
# - .495 will be the perfect circle ratio
# - I will need to write this out starting from Mercury to ensure all results are correct.
    # Other planets need to be taken into account for this to work.
    # There is a reason the L points are believed to be unstable, 
    and that is due to missing numbers.


#--------------------#---------------------#---------------------#--------------------#
                                                                    #Easepoint Location

L2_third_body_no_impedance       = easepoint_subdivide * .505
L2_third_body_earth_to_jupiter   = input * 0.0015


#\
  #- L2 w/ Jupiter can also be be .5015, 
     but due to binary restrictions, using .5015 results in a rounding error'
  #- The error can be bypassed, but I cannot give E to M with Jupiter included 
     with 100% accuracy yet.
'    # This matches current calculations, but there is still a lot of work to be done.'
'    # None of this has anything to do with weights, but atomic ratios'
'    # Weights are a result of the ratios, and what the closed system allows for shape' \
'    # The shape dictates the polarities, which in turn dictate the weights'


L2_third_body_earth_to_jupiter = 0.5 if L2_third_body_earth_to_jupiter == 0 
else L2_third_body_earth_to_jupiter
L2_third_body_no_impedance = 0.5 if L2_third_body_no_impedance == 0 
else L2_third_body_no_impedance


# - This divides the ratio for easepoint or body to body into halves and thousandths
'           L2 being away from the sun; for the first 3 planets, 
            towards another syncopation (Jupiter)'
'           What I still need to work out is multiple planet syncopations'


L3_third_body_no_impedance       = easepoint_subdivide * (1/2)


L3_third_body_no_impedance = 0.5 if L3_third_body_no_impedance == 0 
else L3_third_body_no_impedance


# - This divides the ratio for easepoint or body to body into halves and thousandths
'  L3 being half the diameter from sun to first body'


#---------------------#


                        # -----------------#
                        #     Falloffs     #
                        # -----------------#


#wave_falloff_for_original_system_1_4 = input * 64
#wave_falloff_for_original_system_1_3 = input * 60
#wave_falloff_os_ratio_check_1_4 = input * 64 / 128
#wave_falloff_os_ratio_check_1_3 = input * 60 / 120
#au_count_for_falloff_1_4 = wave_falloff_for_original_system_1_4 / 150000000
#au_count_for_falloff_1_3 = wave_falloff_for_original_system_1_3 / 150000000


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Wave Falloff

wave_falloff_for_original_system_1_4 = input * 64
wave_falloff_for_original_system_1_3 = input * 60

wave_falloff_for_original_system_1_4 = 0.5 if wave_falloff_for_original_system_1_4 == 0 \
    else wave_falloff_for_original_system_1_4
wave_falloff_for_original_system_1_3 = 0.5 if wave_falloff_for_original_system_1_3 == 0 \
    else wave_falloff_for_original_system_1_3


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Wave Falloff

wave_falloff_os_ratio_check_1_4 = input * 64 / 128
wave_falloff_os_ratio_check_1_3 = input * 60 / 120


wave_falloff_os_ratio_check_1_4 = 0.5 if wave_falloff_os_ratio_check_1_4 == 0 \
    else wave_falloff_os_ratio_check_1_4
wave_falloff_os_ratio_check_1_3 = 0.5 if wave_falloff_os_ratio_check_1_3 == 0 \
    else wave_falloff_os_ratio_check_1_3


#--------------------#---------------------#---------------------#--------------------#
                                                                         # Wave Falloff

au_count_for_falloff_1_4 = wave_falloff_for_original_system_1_4 / 150000000
au_count_for_falloff_1_3 = wave_falloff_for_original_system_1_3 / 150000000


au_count_for_falloff_1_4 = 0.5 if au_count_for_falloff_1_4 == 0 \
    else au_count_for_falloff_1_4
au_count_for_falloff_1_3 = 0.5 if au_count_for_falloff_1_3 == 0 \
    else au_count_for_falloff_1_3


'Wave falloff can calculate system end points. Given these ratios; 
and the wave function of atomics;' \

'Calculated falloff comes to 64, or 128 AU; Not previously thought 122.' \
    'This is equivalent to the 32nd (fourth) shell ratio'

        # You can see that this is correct by entering the last element 
          in the periodic table as an input

        # Using the function of a circle ...
            #Enter Input: 118
            #Enter N: 3.6875
            #Enter NP: 114.3125

'Easepoint Sub Ratio is 12800.0'

#Amplitude Ratios:

#             Shell 1 Ratio is 2.0
#             Shell 2 Ratio is 8.0
#             Shell 3 Ratio is 18.0
#             Shell 4 Ratio is 32.0
#             Shell 5 Ratio is 32.0
#             Shell 6 Ratio is 18.0
#             Shell 7 Ratio is 8.0

#Whole Natural Ratio is 0.1111111111111111
#Whole Shell Ratio is 0.5


#---------------------#


                                # ------------------#
                                #    Wave Rules     #
                                # ------------------#


#orbital_follow_np        = shell_half * (np / n)
#orbital_follow_n         = shell_half * (n / np)

#shell_full_count         = sub_divide_from_ceiling * ds_syncopation_4_5 
                              * (sub_divide_half)
#full_count_ratio = shell_7_ratio / shell_6_ratio / shell_5_ratio \
#                   / shell_4_ratio / shell_3_ratio / shell_2_ratio / shell_1_ratio

#electron_count_detect    = full_count_ratio * IN * 20000000 * sub_divide_half


#--------------------#---------------------#---------------------#--------------------#
                                                                           # Wave Rules

orbital_follow_np         = shell_half * (np / n)


orbital_follow_np = 0.5 if orbital_follow_np == 0 else orbital_follow_np


# This pulls the ratio for points remaining over points traveled. 
It will give you fractional increments.
# This is not functional at the moment but left as a reminder


#--------------------#---------------------#---------------------#--------------------#
                                                                           # Wave Rules

orbital_follow_n         = shell_half * (n / np)


orbital_follow_n = 0.5 if orbital_follow_n == 0 else orbital_follow_n


# This is not functional at the moment but left as a reminder


#--------------------#---------------------#---------------------#--------------------#
                                                                           # Wave Rules

shell_full_count        = sub_divide_from_ceiling * ds_syncopation_4_5 
                           * (sub_divide_half)


shell_full_count = 0.5 if shell_full_count == 0 else shell_full_count


#--------------------#---------------------#---------------------#--------------------#
                                                                           # Wave Rules

full_count_ratio = shell_7_ratio / shell_6_ratio / shell_5_ratio \
                   / shell_4_ratio / shell_3_ratio / shell_2_ratio / shell_1_ratio


full_count_ratio = 0.5 if full_count_ratio == 0 else full_count_ratio


'These two are incomplete, and meant for over time calculations'


#--------------------#---------------------#---------------------#--------------------#
                                                                           # Wave Rules


electron_count_detect = full_count_ratio * IN * 20000000 * sub_divide_half


electron_count_detect = 0.5 if electron_count_detect == 0 else electron_count_detect


'These two are incomplete, and meant for over time calculations'


#--------------------#---------------------#---------------------#--------------------#-


# -- PLEASE READ TO UNDERSTAND: -- #


# You can calculate outwards and then come back

# When you have 10 electrons, this results in a falloff of 640; 
which is a proponent of 32, which is the half, or ...
# ... Polarity opposition point for a sine wave
# It tells us that atoms are built on whole number ratios up to 10

# If you divide the maximum allowed electron count for the periodic table (118) by 32, 
it results in 3.6875
# You can then enter this number into the calculator:

# Enter IN: 118
# Enter N: 3.6875
# Enter NP: 114.3125

# This is the function of a perfect circle. As a whole; dividing the input by the results  
...

#Orbit Plots:

#Wave Falloff for Original System Ratio Check is 59.0
' #Wave Falloff for Original System is 7552.0. Divide this by 118, and you get 64; 
or 128 to 59'
' 59 is 1/4 of the DS_syncopation'
#AU Count For Original System is 5.0346666666666663e-05

#Orbital Easepoint is 0.00921875.
#Easepoint Subdivide is 0.0184375
' #Easepoint Sub Ratio is 12800.0; a function of 32; same as the wave falloff '

# L2 and L3 are whole counterparts. L1 is a proponent of allowed space, 
or syncopation between two points.

# It is why all of this can be done.


#-----------------#


init = 0.5 if init == 0 else init
baselimiter = 0.5 if baselimiter == 0 else baselimiter
easepoint = 0.5 if easepoint == 0 else easepoint
sub_divide_from_ceiling = 0.5 if sub_divide_from_ceiling == 0 
else sub_divide_from_ceiling
ds_syncopation_4_5 = 0.5 if ds_syncopation_4_5 == 0 else ds_syncopation_4_5
syncopation_point = 0.5 if syncopation_point == 0 else syncopation_point
shell_half = 0.5 if shell_half == 0 else shell_half
whole_ratio_combine = 0.5 if whole_ratio_combine == 0 else whole_ratio_combine
whole_ratio = 0.5 if whole_ratio == 0 else whole_ratio
shell_1_ratio = 0.5 if shell_1_ratio == 0 else shell_1_ratio
shell_2_ratio = 0.5 if shell_2_ratio == 0 else shell_2_ratio
shell_3_ratio = 0.5 if shell_3_ratio == 0 else shell_3_ratio
shell_4_ratio = 0.5 if shell_4_ratio == 0 else shell_4_ratio
shell_5_ratio = 0.5 if shell_5_ratio == 0 else shell_5_ratio
shell_6_ratio = 0.5 if shell_6_ratio == 0 else shell_6_ratio
shell_7_ratio = 0.5 if shell_7_ratio == 0 else shell_7_ratio
max_electron_count = 0.5 if max_electron_count == 0 else max_electron_count
whole_natural_ratio = 0.5 if whole_natural_ratio == 0 else whole_natural_ratio
whole_shell_ratio = 0.5 if whole_shell_ratio == 0 else whole_shell_ratio
easepoint = 0.5 if easepoint == 0 else easepoint
easepoint = 0.5 if easepoint == 0 else easepoint
easepoint_sub_ratio = 0.5 if easepoint_sub_ratio == 0 else easepoint_sub_ratio
L1 = 0.5 if L1 == 0 else L1
L2 = 0.5 if L2 == 0 else L2
L3 = 0.5 if L3 == 0 else L3
L1_third_body_no_impedance = 0.5 if L1_third_body_no_impedance == 0 
else L1_third_body_no_impedance
L2_third_body_earth_to_jupiter = 0.5 if L2_third_body_earth_to_jupiter == 0 
else L2_third_body_earth_to_jupiter
L2_third_body_no_impedance = 0.5 if L2_third_body_no_impedance == 0 
else L2_third_body_no_impedance
L3_third_body_no_impedance = 0.5 if L3_third_body_no_impedance == 0 
else L3_third_body_no_impedance
wave_falloff_for_original_system = 0.5 if wave_falloff_for_original_system == 0 
else wave_falloff_for_original_system
wave_falloff_os_ratio_check = 0.5 if wave_falloff_os_ratio_check == 0 
else wave_falloff_os_ratio_check
au_count_for_falloff = 0.5 if au_count_for_falloff == 0 else au_count_for_falloff
orbital_follow_np = 0.5 if orbital_follow_np == 0 else orbital_follow_np
orbital_follow_n = 0.5 if orbital_follow_n == 0 else orbital_follow_n
shell_full_count = 0.5 if shell_full_count == 0 else shell_full_count


#-----------------#


print("\n---\n\n"

      "Input Ratios:\n\n"
      
      "             Initial Entry is {0}.\n"
      "             Baselimiter is {1}.\n"
      "             DS Syncopation 4/5 is {2}.\n"
      "             Shell Half is {3}\n"
      "             Sub Divide From Ceiling {4}.\n"
      "             Syncopation Point is {5}.\n"
      "             Whole Ratio Combine is {6}\n"
      "             Whole Ratio is {7}\n\n\n"
      
      "*Base Limiter and Sub Ratio are quarter ratios based on the inputs;\n"
      " Using Distance Traveled (N), And Remaining Points 
      " or Distances From The Initial Entry (NP)\n"
      " They are functions of addition in that Baselimiter" 
      "+ Sub Ratio gives you the whole ratio to the input.\n\n"
     
      "---\n\n"

      " Amplitude Ratios:\n\n"

      "             Max Electron Count is {30}\n\n"

      "             Shell 1 Ratio is {14}\n"
      "             Shell 2 Ratio is {15}\n"
      "             Shell 3 Ratio is {16}\n"
      "             Shell 4 Ratio is {17}\n"
      "             Shell 5 Ratio is {18}\n"
      "             Shell 6 Ratio is {19}\n"
      "             Shell 7 Ratio is {20}\n\n"

      "Whole Natural Ratio is {21}\n"
      "Whole Shell Ratio is {22}\n\n"
     
      "---\n"

      "      Orbit Plots:\n\n"
      
      "             Wave Falloff for Original System Ratio Check is {23}\n"
      "             Wave Falloff for Original System is {24}\n"
      "             AU Count For Original System is {29}\n\n"

      "             Orbital Easepoint is {8}.\n\n"
      "             Easepoint Subdivide is {9}\n"
      "             Easepoint Sub Ratio is {10}\n\n"
      "             L1 as a radius from the input (Nucleus) is {11}.\n"
      "             L2 as a radius from the input (Nucleus) is {12}.\n"
      "             L3 as a radius from the input (Nucleus) is {13}.\n\n"
      
      "             Second Body L1 as a radius from n is {25}\n"
      "             Second Body L2 as a radius from n is {26}\n"
      "             Earth to Moon L2 with Jupiter included is {27}\n"
      "             Second Body L3 as a radius from n is {28}\n\n"
      
      "These are locations for orbitals, where the extensions of the 
system follow syncopations.\n\n\n"


.format
        (init #0
         , baselimiter #1
         , ds_syncopation_4_5 #2
         , shell_half #3
         , sub_divide_from_ceiling #4
         , syncopation_point #5
         , whole_ratio_combine #6
         , whole_ratio #7
         , easepoint #8
         , easepoint_subdivide #9
         , easepoint_sub_ratio #10
         , L1 #11
         , L2 #12
         , L3 #13
         , shell_1_ratio #14
         , shell_2_ratio #15
         , shell_3_ratio #16
         , shell_4_ratio #17
         , shell_5_ratio #18
         , shell_6_ratio #19
         , shell_7_ratio #20
         , whole_natural_ratio #21
         , whole_shell_ratio #22
         , wave_falloff_os_ratio_check #23
         , wave_falloff_for_original_system #24
         , L1_third_body_no_impedance #25
         , L2_third_body_no_impedance #26
         , L2_third_body_earth_to_jupiter #27
         , L3_third_body_no_impedance #28
         , au_count_for_falloff #29
         , max_electron_count)) #30

 

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Cataloging Growth Using Quantum Mechanics

December 30th, 2018 – January 2nd, 2018

January 2nd, 2018

January 3rd, 2018

Please note that these red markings are crossed circuits. The body acts no differently than a closed electrical circuit. I had a wart on my foot, which resulted in an atomic tangle at the same cross point on my arm. The circuits crossover between arms and legs/feet; right arm to left leg, and vice versa. We are malleable.

January 4th, 2018 (growing again)

January 5th, 2018

Same day, later at night.

January 6th, 2018

I would like to mention that it is possible to speed up muscle growth exponentially. I had a dent in my leg (deteriorated tissue) from about 6 years of sitting at a computer desk with one leg crossed under the other; sitting on top of it. I spent a few months stretching and running but could not get the muscle to rework itself back into its original structure. It took me about 2 weeks when I started this to get it into original shape, and until now to see that it holds shape. I have increased arm strength in a matter of days accidentally, and the muscles continue to tone/grow based on what you instruct the rest of the body to do.

My body seems to be growing as a matter of halves (fourths), and should start to change in different increments once I reach third ratios; or it may stay as a ratio of fourths if that is how my DNA is coded. The thing is, you can add to atomic waves if you know how. DNA is nothing more than magnetic instructions which fold over themselves on their third or fourth ratios. You can see it all over the body when you look for different field types. Especially in the face. It would seem that third ratios allow for greater growth spurts, and halves for more balanced growth. Thirds seem to mean shorter and bulkier, and halves seem to equal to rounder and taller bodies. My body will grow in one place, then balance out as a matter of about half in its opposite.

This also says a lot for immune systems and compatible partners for birthing/DNA combinations. I have rarely had issues with sugar, or sickness, and my ratios seem to be that of fourths. This means that my body requires a higher threshold for divisions or production processes to occur. For instance; I can eat a lot more sugar without crossing the threshold and rectifying my entire circuit to now require half more (or third type) sugar balances. The body doesn’t seem to stop producing sugar (glucose) because it is overloaded, but because it is overloaded; and adjusts, and stays that way due to it always being a perfect circle ratio (if you were to undo and stretch all of your atoms out, you would get a circle). It then requires a different threshold to begin processes at that ratio. The waves are constant, and will stay one way until we instruct them otherwise. This is why tetanus happens. Oxidized blood (iron) enters the system, and then adjusts the entire wave state of the closed circuit (body). If we have a predetermined threshold, (vaccine), we now have less of a change if it does happen, because the wave state was already put into a ratio which allows the item to enter without harming, and the wave balances itself out with no perceivable issue.

The method I used to begin this level of ratio adjustment/growth in my body has restored the muscle function, and shape in the leg which I was having issues. Now it is a matter of time to wait and see that the structure holds. I have already found means of enforcing it, or allowing it to fall back into its previous state.

I used this to cure my chronic Epididymitis (inflammation). Inflammation happens because poles are competing and pulling on each other no different than how cancer can form. This has implications for MS treatment, ALS treatment, and fertility treatments, as sperm cells are basically tiny magnets. Polarities are what allow impregnation. This has increased my sight and vision issues, and shown me that vision is not just a result of the shape of the cornea but also the circuits within the brain, and there are cross points just like there are arms to legs from eye to hemisphere. There have been days during this where my vision is perfect and I don’t need to wear my glasses. Vision is not easy to maintain. The way I am doing all of this right now has lead me to believe that I would need to focus more on maintaining circuits to rebuild orders of rectification (adjustment) which occurred due to cornea changes over time.

At some point I will attempt to further prove this using my toes in the left foot. Part of my nerves aren’t operating and allowing them to curl over as seen in the pictures below. I have no pictures before and after for my leg, as I did not expect it to be so easy to fix when I first started this.

My methods will be posted eventually. For now, I intend to continue to correct issues and ensure they hold before doing so.

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Finding Electron Counts Using “Lagrange” (Ease Point) Calculations

https://www.dropbox.com/s/5l0t4acqtmuyltp/Large%20And%20Small%20Body%20Orbital%20Calculator.txt?dl=0

This is the Python code for calculating L1-L3, along with an explanation on ratio mathematics, and maximum electron shell configurations. I will post a more detailed explanation on this soon, but it will take some time to write out. There are many things we got wrong. If you have any questions, please download Python, and play around with this code to see what it is doing. I’ll get an executable file uploaded at some point too.

Here are two examples of what this does:

Electrons:

Enter IN: 4
Enter N: 3
Enter NP: 1
——
Initial Entry is 2.0.
Baselimiter is 1.75.
Sub Ratio is 0.25.
Subdivide is 0.0625.

Wave Rules:
max_electron_count is 32.0.
shell_full_count is 4.0.
shell_half is 8.0.

Ease Points

Enter IN: 299209236.48 – Sun to earth diameter
Enter N: 768800 – Earth to moon diameter
Enter NP: 149604618.24 – Sun to earth radius/distance from center points
——
Initial Entry is 149604618.24.
Baselimiter is 37785554.56.
Sub Ratio is 111819063.68.
Subdivide is 0.37371528030176404.

Orbit Plots:

L3 is 377855.5456
L2 is 400317.1026862983
L1 is 337916.9286208069

Excerpt from text:

#### Python code for Ease Point (formerly Lagrange) calculations and Large Body Orbits
### Updated 12/17/18 to add electron counts using 1/2 subdivides (same formula)
## I have opted to rename from “Lagrange” for sake of *usefullness*. Naming functions after people is confusing.
# To calculate electron counts, please enter descending/ascending units. For example:

### IN = 4 Shells
### N = 3 Trivial
### NP = 1 Trivial
#max_electron_count is 32.0

### IN = 8 Shells
### N = 7 Trivial
### NP = 1 Trivial
#max_electron_count is 128.0

### You can also use a full count, with the ratio of 1 which acts as a subdivide, IE:
### IN = 4
### N = 4
### NP = 1
#max_electron_count is 32.0

### This scales, so you reach new ratio sets as you change things.
### IN = 4
### N = 2
### NP = 3
#max_electron_count is 32.0

### IN = 5
### N = 3
### NP = 3
#max_electron_count is 50.0

# And so on.

#### If you are wondering why this matters, it proves that all objects in the universe follow syncopation & wave functions
### Please see www.arisopus.com if you have any questions on syncopation or wave relationships.
## This may be a steep learning curve for some who are used to using particle theory.
# This ties quantum mechanics to everything…

#————#Begin Code#————#

IN = float(input(“Enter IN: “))
N = float(input(“Enter N: “))
NP = float(input(“Enter NP: “))

IN = 0.5 if IN == 0 else IN
N = 0.5 if N == 0 else N
NP = 0.5 if NP == 0 else NP

init = IN * 1/2
baselimiter = (N*1/2) + (IN*(1/2) * (NP*1/2) / IN)
sub_ratio = init – baselimiter
easepoint = sub_ratio / 100
sub_divide = sub_ratio / IN
lpoint1 = init / sub_ratio * 1000000
lpoint1balance = lpoint1 – 1000000
max_electron_count = (init / sub_ratio) *IN
shell_half = init / sub_ratio
shell_full_count = sub_divide * max_electron_count * 2

#PLEASE READ TO UNDERSTAND:

########## Max Electron Count Is Equivalent to L2 Ease Point. This is the function of sine wave (polarity) combinations
######### All calculations made for particle physics are not entirely accurate or relative to the natural state of quantum interactions.
######## This is why we see so much entropy. This calculation is more acurate; based on ratios from center point to orbit, to 3rd orbit – etc.
####### This is also why nobody understood the comet oumuamua.
###### This works perfectly for max counts in electron shells.
##### Orbits and Ease Points will always fluctuate depending on the location of other planets or syncopations of other atoms.
#### Those other planets have not been accounted for yet in the calculation. I need to complete a method to add these in.
### Doing so will also allow us to calculate shell counts using only the amount of electrons, and their shell locations.
## It will also allow us to visualize Atom combinations, and biological vitamin structures.
# Reminder that particles are just a visualization of the group function, not quantum mechanics.

#

#### I have removed some of the electrical feedback equations I was using as they were confusing almost everyone.
### They caused people to get really upset. It kept getting removed from forums.
## I did this to show that they were for something else.
# You need to accept the fact that physics is changing. It is a beautiful change for us.

init = 0 if init == 0.5 else init
baselimiter = 0 if baselimiter == 0.5 else baselimiter
sub_ratio = 0 if sub_ratio == 0.5 else sub_ratio
easepoint = 0 if easepoint == 0.5 else easepoint
sub_divide = 0 if sub_divide == 0.5 else sub_divide
lpoint1 = 0 if lpoint1 == 0.5 else lpoint1
lpoint1balance = 0 if lpoint1balance == 0.5 else lpoint1balance
max_electron_count = 0 if max_electron_count == 0.5 else max_electron_count
shell_half = 0 if shell_half == 0.5 else shell_half
shell_full_count = 0 if shell_full_count == 0.5 else shell_full_count

#### Sub_ratio is like saying how many times can you use an even number as 1/4 before you get to the whole number entered
### When an odd is entered IE: 7, you get 1.5 ‘bunches of (4)’ quarters up to 6, then .25 ‘bunches of 4’ quarters to get from 6 to 7.
## If you swap N and NP, you can see this happen in the answer for “sub_ratio”.
# This is because it allows multiples of halves to be used as sub-divides. It’s how our cells, and waves/quantum atomics work.

#### Atoms combine and the group waves grow and excite, and the groups themselves eventually snycopate, creating gravity
### Then more groups combine through the syncopations of the groups made from the atoms turned into elements/molecules
## This keeps happening over and over again until planets and life form
# All objects have a relationship to another based on the syncopations around it, and which formed it

# Shell half is equal to 8, because it is the 4 sub-divided through this rule.

#It all scales#

#These are base numbers you can enter to compare against the old calculations.

#Calculating L1-3

#Enter IN: 299209236.48 – Sun to earth diameter
#Enter N: 768800 – Earth to moon diameter
#Enter NP: 149604618.24 – Sun to earth radius/distance from center points#

## These are the most important, because they tell us the face locations for atoms or the distances from the nucleus
# It will help with atom combinations when we get there

# L4-5 still being worked out. They are amplitudes, similar to L2. They are also reliant on the inner planets more
# I am having troubles finding the actual measurements online for 4 & 5 and the previous formula is so unnecessarily complex

#Calculating best distance of moon (easepoint): Sun to earth, to moon

#Enter IN: 299209236.48
#Enter N: 149604618.24
#Enter NP: 149604618.24

print (“——\nInitial Entry is {0}.\nBaselimiter is {1}.\nSub Ratio is {2}.\nSubdivide is {4}.\n\n\n”
“Orbit Plots:\nOrbital Easepoint is {3}.\n L3 is {1}\n L2 is {7}\n L1 is {6}\n\n”
“Wave Rules:\n max_electron_count is {7}.\n shell_full_count is {9}.\n shell_half is {8}.”
.format(init, baselimiter, sub_ratio, easepoint, sub_divide, lpoint1, lpoint1balance, max_electron_count, shell_half, shell_full_count))

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